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2008 Evolution Games  
 
The 5th Annual Evolution Games Lacrosse Tournament were held July 18-20 at the United Sports Training Center in Downingtown

    All teams will play 6 full games including championship play. The program will feature a highly competitive, winner-take-all tournament. Back by popular demand, skills and recruiting clinics, give-aways, individual competitions, food music and more, it is a true festival of lacrosse.
    Individual players interested in participating may join the EVO Games House team: Team Silver.

For more information, please contact us at: Info@LaxEvo.com
 
Parking procedures
Dear Coaches/Managers,

To ensure that we have adequate parking space, teams are HIGHLY encouraged to carpool to their games. Teams are only allowed to park in designated parking spots. It is prohibited to park on the grass, and cars will be towed if you park in unmarked spaces. It is also prohibited to park in the local neighborhoods surrounding United Sports. In the event of parking over flow there is an additional lot on site that may be utilized. There will be parking attendants onsite, please respect the United Sports staff.

Thank you for your cooperation,
Lacrosse Evolution Staff

 

Evolution Games Tournament Rules

1. Games will consist of two 23 minute running halves; penalty time will begin 20 seconds after the foul is announce by the officials; penalty time will be running as well; half time will be 4 minutes.
2. All substitutions will be on the fly other than when a goal is scored or a served penalty is assessed; all substitutions must go through the designated substitution box.
3. There will be no horn for substitutions; play will be started immediately as soon as a player on the team is award the ball and has the ball in his possession. An exception will be when a goalie has pursued a shot to the end or side Line in which case the goalie will be given 5 seconds to return to the crease. If the team awarded the ball is not ready to play the ball immediately, the ball will be placed on the ground no closer than 6 feet from the end or side line and there will be a whistle to start play.
4. There will be a 10 second count in defensive and offensive field areas.
5. There are NO time-outs.
6. No team will be allowed more than 4 long sticks on the field at a time.
7. The alternate possession rule will be used.
8. Blood/bleeding situations will follow NCAA guidelines.
9. Fighting will result in an immediate suspension from that game. If the same player is involved in another fight he will be kicked out of the tourney with NO refund.
10. Each player is required to wear the issued uniform of its team.
11. Teams will be assessed a delay-of-game penalty if not ready to being play at the scheduled time; teams are responsible for being ready to play at the scheduled time for each game.
12. With 2 minutes remaining in the second half, the team ahead must keep the ball in their offensive area.
13. Post grads are able to participate.
14. Four minute running periods. Sudden victory will begin immediately after the end of regulation.
Determining Order of Finish When the order of finish for teams in a group must be determined, the following will take place:
1. Win-loss records of the teams in group play.
2. If two or more teams have the same win-loss record in group play, then the following will be used in this order:
i. Winner of the head-to-head game played between the two tied teams. The tie breaker does not apply if three teams are tied.
ii. Best total “First Scoring Quotient.” The First Scoring Quotient is the number of goals scored divided by the number of goals allowed in the games played between the tied teams. The team with the best First Scoring Quota advances.
iii. Best total “Second Scoring Quotient.” The Second Scoring Quotient is the number of goals scored divided by the number of goals allowed in games played against all opponents. The team wit the best Second Scoring Quotient advances.
iv. Lowest goals against in games played against all opponents. v. Coin toss.